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bludgeonsoft!! Create a new android version (I know you are waiting for this game on Play Store)


for these updates:


Genetic Engineering Kit


Customize fungi and animatroids at the beginning of the game


Craftavel the Genetic Engineering kit


New objects and archaeology.




Make this update I'm loving it!!!!!

o bludgeonsoft!! Criar uma nova versão de android ( eu sei  que você está aguardando esse jogo na Play Store ) 

para essas atualizações: 

Kit de Engenharia Genética 

Customizar no início do jogo os fungos e animatroides

Craftavel o kit de Engenharia Genética

Novos objetos e arqueologia.


Faça essa atualização que eu estou amando!!!!!

Haha! Eu adoraria fazer isso, e fico feliz que você esteja curtindo o jogo. Essas são boas ideias. Em breve, posso estar em uma posição para retomar isso novamente...

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Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically buy games from itch.io to avoid that.

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Interesting idea! I'll look into this.

Hi, I am create a co-op bundle to celebrate World Environment Day, I want invited you to join, all content related with nature and environment can be join, if you are interested you have join in the follow link: https://itch.io/jam/world-environment-day-bundle-2022

I'm excited and I appreciate your interest and your participation, thank you very much and good luck!

Here are some ideas. Make a separate page for evolutionary trees, and add a fungolite evolutionary tree. Maybe add plantols that are larger than fungols and can become trees or weeds depending on the evolution. 

Here is by largest idea: Add a graph that lets you see everything through time, and I mean EVERYTHING, from the number of every fungol and animatoid species, to the number of zombs, etc

These are cool ideas. I really want to add more population stats, so these kind of ideas are very important to me. A fungolite evolutionary tree would very quickly take up too much space, since fungs are much more plentiful than anims and evolve much faster. On the Vilmonic discord I outline a "lossy" way to map out species history that would work for fungs, and I may implement that sometime...

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I enjoyed Vilmonic so much I added it to my Hidden Gems Series :)


Youtube Link

A like/subscribe would be a huge help to continue these. <3 Enjoy your day!


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I've started a Patreon to help crowdfund Vilmonic 2.

Get access to exclusive Vilmonic add-ons that you can use right now like new life forms, a minimap, and body parts, as well as early access to mockups and betas of new and planned features. Also get exclusive access to my music, art, games and tools. ANY SUPPORT IS VERY MUCH APPRECIATED!

https://patreon.com/wizardmaster

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Lost as a new player? Want to review how how the game works or learn a few new factoids? Read the new Beginner's Guide

https://docs.google.com/document/d/1ZXOqD8A9M7iGFh2QuxdtoAZ9Cp3frgJlasSk-mVBYPE/...

there doesn't seem to be any executable file in the linux_64 package

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There is a "PlayVilmonic.desktop" launcher that you can doubleclick to start the game, and the executable is "Vilmonic.app/Vilmonic". Let me know if you have these and if they work for you.

Also, if you use Itch's client app you can launch the game from there.

i did figure it out eventually, i had to run PlayVilmonic.desktop as a shell from the terminal

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Vilmonicland (2)

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Vilmonicland

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Vilmonic now in SIX LANGUAGES!

Exploratyne Vilmoniscape Leisuremonic

Exploratyne Vilmoniscape Leisuremonic

Exploratyne and observil and experimoni the Vilmoniscape in an interfac for using with a multitude of six (6) languages!! 

:<)

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I love my simulation games and this game falls right into that. Its hard not to love what they were going for here, with evolutionary theory being used as game mechanics. You get a creature type and then evolve more different types from that. Its very open ended, so you shouldnt expect a goal here, its more an evolutionary sandbox which is fun to explore and figure out. You might end up being happy with exploring what the game does in 2 hours, but man does the rabbit hole run deep. Animals "evolve" by changing their body forms with individual pixels that are used to show how they react to their environments. Different colors means different behaviours to certain aspects, while the size (or the amount of "wrinkles" changes surface area and as such how much water they need. Figuring all of these mechanics out is a gameplay experience that not everyone will appreciate, but this gets a thumbs up from me. Only downsides are that the visual variety is a bit limited and the game could use some inspirational goals after the tutorial. For everyone loving to explore game mechanics: 4/5

More Racial Justice bundle impressions and ranking: https://itch.io/c/915453/quick-impressions-bundle-for-racial-justice

How can I know the nutrition and moisture of an area? I don't know where the best spots to put my fungols are.

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As a general rule, fung spores are most likely to survive if planted on the same terrain as where they were picked. Once planted, use the binoculars to see how well adapted that fungolite is to its location.

For example, here you can see that this location has 70 nutrients available (including any fertilizer from dead life forms on this spot) and140 hydration:

While I was figuring out the controls, I put my grab tool in a chest. Am I supposed to be able to do that? Is there a way I can get it out even though I can't open the chest?

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Ha! Just reload the save game and now you'll have two, one back in your toolbar, and one in the chest. It's a known issue.

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Important Announcement from the Vilmonicouncil



New zomb behaviors have been spotted. Judging from this photo, it seems that zombs may be a bit more useful now..? Also, new cameras have been found among all the junk and detritus underground, including the glitchy one that took the above pic!

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love the game and the concept!

Thank you thank you! :<)

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