I have this game on steam
A downloadable game for Windows, macOS, and Linux
Vilmonic is a living virtual world. Your goal is to bring life back from the brink of extinction.
Protect and breed unique pixel-art life forms whose pixels and color have meaning. Experiment with natural and artificial selection. Craft tools, construct buildings and change the environment. Uncover the secrets of the past as you dig up ancient tech and fend off the mindless haywire zombitons.
Don't be fooled by the SUPER CUTE look, Vilmonic is a deep and complex ARTIFICIAL LIFE SIMULATOR!
Evolving genetic code generates each creature's pixel-art body.
The shape, or morphology, of each animatroid or fungol is determined by its genes. Genes control the bending of internal bones or branches. Pixels cover the bones to create the shape of the body. The shape of the body and the number of different pixels determine the physiology of the life form.
Pixels and body shape determine biological function: hydration, nutrient use, movement, perception...
Each life form has a metabolism that processes hydration and nutrients at a rate determined by the metabo gene. The larger the life form (the more pixels in its body), the more hydration and nutrients it will need each metabolic cycle. Surface area determines how much hydration each life form evaporates. The more wrinkled the body is, the more surface area there is.
Simple graph-shaped brains create emergent behavior: fear, agression, attraction...
A simple set of rules, derived from genes, controls the behavior of each animatroid. Animatroids have external sensors (motion/scent/water) and internal sensors (hunger/stress/thirst). Animatroids' brains have attraction/repulsion relationships between these sensors. It is these relationships that determine each animatroid's behavior.
Natural selection and breeding are the only way to evolve your life forms - unless you "cheat" with genetic engineering!
Your animatroids and fungols will evolve over many generations into new species. The genetic code of each life form is passed down to its offspring during reproduction, with a chance of mutation. Evolution is a slow process. To speed things up, try crafting and drinking a lot of sugary beverages. Toxic waste can also be useful (and dangerous!) It can cause drastic mutations in offspring.
Export your creatures and share them with friends!
fig. 1 Exported Creature Cards, don't edit that genetic code!
|Published||May 26, 2015|
|Platforms||Windows, macOS, Linux|
|Tags||artificial-life, Casual, evolution, genetics, pet, Pixel Art, Roguelike, Sandbox, Virtual Pet, whimsy|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Touchscreen|
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
- Update 0.30.60 Various tweaks and bug fixes4 days ago
- minor patch, build 195837 days ago
- Update 0.30.52 Monitor anim brain activity!90 days ago
- Vilmonic 0.30.51 EXPORT and IMPORT creatures!99 days ago
- Anyone wondering what these are all about?Jul 12, 2018
- Update: Music, Tasks, More Achievements!Jul 03, 2018
- Update: Adding the Final Feature - MUSIC!Jun 16, 2018
- Update: Minor UI fixes v.0.29.03Apr 26, 2018
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EXPORT and IMPORT creatures! SHARE Creature Cards and experiment with other people's life forms.
Open a Creature Card in a photo editor and try out some GENETIC ENGINEERING.
Save Creature Cards to your file system and then drag them into Vilmonic!
Anyone wondering what these are all about?
What is going on with these weird creature cards and all that digital noise at the bottom?
This game looks great!
Awesome game, does the purchase come with a steam key?
Congrats! Your the Most popular Artificial Intelligence game on Itch.io! hope you can hold that title for a while
Thx 1000% bestttt❣ AND now I Knowwww That! Reeeady tooo go ilikeee meeee agaaain fassst !!!
Update: Version 0.27.00 is here!
I kept adding new items to this release, but had to force myself to stop and roll some of them out for the next update. I made changes to the nutrient-use system, which required SO MUCH balance testing, basically me running loads of simulations (i.e. games) and checking statistics to make sure I didn't mess anything up. Still no DNA tweaking in this update, I just can't figure out how I want to implement it in a way that doesn't feel like a cheat - but soon!
So what's new?
* New dungeon walls and floors! They're now the zombs favorite structures.
* Toxic waste is now a crafting material.
* Added tables and chairs.
* Added more avatar body parts.
* You can now analyze zombs (beta).
* More stuff to craft, like the Fungiburger! Plop one on the ground and your anims will eat it up. Or feed one directly to your anims if their health is low. Or eat one yourself if your health is low. Or eat one if you just want a snack.
* Other stuff...
Status: Finishing up version 0.27.00
A quick post to let you know that I'm finishing up the next update which will include a new crafting material (hint: it's toxic) and some new craftables (for the home and office and home office) and new body parts! Also, have you ever wondered what's going on inside the mind of those zombs? This update will begin to shed some light (just a bit, for now).
What I'm working on right now!
- DNA manipulation. Extract DNA from anims, modify it, and inject it back in somehow...!
- New beverages, one that makes you super strong, another that attracts anims. Maybe a third that makes anims fertile (kind of forces reproduction).
- More walls and floors and tables and chairs and...
- Possible neural-networks for evolvable "brains".
Update: Version 0.26.00
Phew, finally! Version 0.26.00 is out.
Try out the new Camera! Build one, or if you are lucky, dig one up. Document your world and all of its changes. Then export and share your photos.
There's a new beverage: Revolt™ soda. Drink some if you are (hint) antisocial.
This version contains a lot of behind-the-scenes changes to anim and especially fungol biology.
WARNING: This will cause a bunch of your fungs to die off! Don't worry though, the species that survive will grow back pretty quickly. Consider this the First Great Extinction event in Vilmonic.
These changes were necessary so that in future updates I can start adding features that allow players to view and modify the internal biology of creatures in the world. This will make possible features like an x-ray machine, syringes for extracting DNA, gene splicing, etc.
The Vilmonic simulator now has much more complex model of nutrients and hydration.
One example of this is that creatures now return their nutrients to the soil as fertilizer when they die. So if you have some fungols that need more nutrients, try planting them where something has died (including zombs). Currently fertilizer in a location is used up in the first stage of fungol growth, so it only really helps germination.
As always, let me know what you think of these changes.
Really neat little game! I wasn't quite sure how to build walls, but do plan on doing more tinkering with it!
YES! I love the review. It's so much fun (and informative) to see someone else play the game. Thanks for supporting this project!
I tweeted about it here: https://twitter.com/Bludgeonsoft/status/700145980545454080